The Minigames Server
BedWars, SkyWars, Hunger Games, Murder Mystery, Hide and Seek and Infinite Parkour, the competitive games of Terra Nova's Minigames Server.
The Minigames Server was the home of Terra Nova’s competitive events. Its lobby gathered every game around a medieval town, and each game had its own entrance.
BedWars
Lobby entrance: Castle Tower (X −269, Y 123). Defend your team’s bed while destroying everyone else’s. While your bed stands you respawn after death. Once it falls, you have one life left.
| Map | Teams | Players per team | Max players | Time limit |
|---|---|---|---|---|
| Tower Siege | 2 | 2 | 4 | 1 hour |
| Tower Frenzy | 4 | 4 | 16 | 1 hour |
Teams collected iron, gold, emeralds and diamonds from spawners to buy blocks, weapons, armor and team upgrades.
SkyWars
Lobby entrance: Hot Air Balloon (X −151, Y 154). Players start on floating islands with chests of random gear, then fight to be the last one standing above the void. The middle islands held the best loot, and the most danger.
| Map | Players | Per island |
|---|---|---|
| Aether Isles | 2–8 | 1 |
Hunger Games
Lobby entrance: Archery Range (X −182, Y 105). Everyone starts around the Cornucopia: rush for the gear or flee to safety. Chests were scattered across forests, mountains, lakes and deserts, and a shrinking border forced the survivors together.
| Map | Players | Time limit |
|---|---|---|
| Mystic Wilds | 2–24 | 15 minutes |
Murder Mystery
Lobby entrance: Butcher Shop (X −179, Y 177). One Murderer, one Detective and a crowd of Innocents. Innocents could offer gold at enchanting tables to pray for blessings (or curses), or trade gold at cauldrons for potions. If the Detective shot an Innocent, the Detective was eliminated and someone else could take up the bow.
| Map | Players | Time limit |
|---|---|---|
| Murder Manor | 2–18 | 10 minutes |
Hide and Seek (Prop Hunt)
Lobby entrance: X −199, Y 161. Hiders were disguised as a random block and turned solid after three seconds of standing still. Seekers were released after 60 seconds to hunt them down. Hiders who were caught joined the Seekers.
| Map | Theme | Seekers | Min. hiders | Max players | Time limit |
|---|---|---|---|---|---|
| Windhelm | Medieval town | 2 | 5 | 16 | 10 minutes |
Infinite Parkour
Lobby entrance: X −169, Y 138. An endless, randomly generated parkour course with six modes:
- Lobby. Endless warm-up jumps above the minigames lobby.
- Speed. Sprint across 1-block gaps for as long as you can.
- Super Jump. Boosted leaps that get faster and faster.
- Hourglass. Every block vanishes half a second after you land on it.
- Time Trial. Reach 100 blocks as fast as possible.
- Wave Trial. Rhythmic climbs and drops like rolling waves.